Message me

I’m Irene Irene Porro Product Designer for clear, scalable digital products.

I design B2B SaaS, dashboards and internal tools with strong UI craft, systems thinking and implementation-ready design.

5 years experience B2B SaaS Design Systems Dashboards & CRM Figma & Handoff
Product designer
Selected Work

Case studies built around product complexity and UI craft.

Selected work showing how I structure systems, clarify workflows and make interface decisions easier to implement.

Design System case study cover
Open case study →
Featured Case Design System B2B + HR UI Foundations

Design System 1.0

A practical system of tokens, components and interaction states for a complex B2B HR product.

Role
Product Designer
Scope
Foundations, components, states
Craft
Hierarchy, states, handoff
Outcome
Reusable patterns for dense product work
WattlePay mobile fintech case study cover
Open case study →
Mobile UX Fintech Prototype

WattlePay

Dark-mode mobile banking prototype with liquid glass UI, real-time state and complete flows.

Honeybee Health landing page case study cover
Open case study →
Landing Conversion UI Redesign

Honeybee Health

Landing page redesign focused on hierarchy, message clarity and conversion-oriented UI decisions.

Process

From product context to interfaces teams can build.

I connect product reasoning with UI craft through research, flows, information architecture, responsive layouts, interaction states and handoff that engineering teams can work with.

01 Understand

User needs, business context, roles and constraints.

02 Map

Flows, information architecture, edge cases and product logic.

03 Craft

UI systems, screens, interaction states and prototypes.

04 Handoff

Clean Figma files, clear specs and implementation support.

Irene Porro traveling in Europe Irene, product designer
designing with purpose

About

Designing clarity for complex products.

I am Irene Porro, a Product Designer based in Europe and relocating to Prague. I have around five years of experience designing B2B SaaS, platform products, dashboards, CRM systems and data-heavy interfaces.

My strongest area is UI craft: visual clarity, hierarchy, consistency, scalable components, clean Figma files, interaction states and implementation-ready delivery.

UX supports that craft through research, flows, IA and product reasoning, so interfaces are not only polished but useful, coherent and easy to understand.

Product UI Design systems Complex workflows Engineering handoff
Capabilities

UI craft, systems thinking and product judgment.

01

UI craft at product scale

Design interfaces with strong hierarchy, consistency, responsive behavior and complete interaction states.

02

Reusable systems for product teams

Turn repeated decisions into tokens, components, patterns, documentation and implementation-ready guidance.

03

Complex workflows made clear

Simplify dashboards, internal tools and multi-role SaaS flows without flattening product logic.

Interface QA

Before a screen feels finished, I check the things users and engineers will actually touch.

  • Hierarchy is visible without explanation.
  • Empty, loading and error states are designed.
  • Components behave consistently across flows.
  • Handoff notes remove implementation guesswork.
Pattern check

Repeated flows should reuse decisions, not reinvent them screen by screen.

Handoff note

States define quality.

Hover, focus, disabled, validation and edge cases are part of the product, not polish at the end.

Design with purpose

Good UI makes the next decision easier for users, product teams and developers.

Last page

Let’s build clear, useful product experiences.